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Err yea, I meant this Saturday (29th), not next. I think we actually announced this back in September too, so its been about 4 months actually....
The plan is to submit next Saturday. I'm just finishing the final boss this week, playing the game a ton to test and tune the difficulty, and...
The name just came about while trying to think of something kinda heroic and fantasy-ish, while emphasizing that its all about ... well, battle....
We're gonna go with $2.99 US, don't recall what that equates to in other currencies off the top of my head.
Honestly I just want to overhaul Zombieville, rebuild it from the ground up based on all the stuff I've learned in the last 2 years. It's...
Don't worry, we're not insisting on putting every single idea we have into the initial release. There will be plenty of room to expand the game...
Thanks for your patience folks, we're still churning out new stuff super fast, and closing in on the finish line. Since the turn of the year...
Yup, its universal, we'll be submitting by the end of the month, so the closest ETA I can give is prolly early Feb. Not sure what approval times...
Each party member has 4 equipment slots - weapon, armor, and 2 trinkets. Weapons and Armor are pretty much as you described - they increase your...
Items have set stats and are fairly simple, typically just increasing one stat or another, not like diablo where everything has a dozen random...
Yes, you can replay areas in order to level up your party or get different random items. As for max level, we haven't actually capped it at all...
We definitely don't want it to be as brutal as OMG Pirates, and so far it really isn't. The pace of Battleheart is slower by nature - it isn't...
We're still chuggin' along, patching up loose ends, adding bosses, fixing the occasional bug and making lots of balance tweaks. Some class...
... because we are not robots, and occasionally have to eat/sleep. :P Fear not, we are still working hard on it and are inching closer to...
Well its certainly encouraging that you guys think its worth a more "premium" price just based on the stuff you've seen. We're still likely to...
Haha, yes indeed... when your team is only 1 or 2 people your productivity evaporates when someone is ill, or just in a creative rut. Regarding...
If I had to guess, I'd say we need about 3 weeks still, assuming I don't get the flu or something. :)
Gamecenter achievements is something I haven't really investigated much yet. It's new programming territory for us, and I'm honestly not sure how...
We're still just polishing away, getting ever closer to release. Recently we wrapped up the tutorial level, and added a handful of new bad guys....
Our plan is to make one final video once the app is in submission. As for difficulty, I think we'll have you covered. Rather than difficulty...