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...that could take a while, just sayin'! Not that I'm suggesting against it ;)
Thanks! We've received a lot of responses from folks who'd like to help test. Thank you! We will get back to everyone who has responded thus far,...
New Gameplay Clip A new game video showing a bit of exploration, battling and more! Y3hj24grzXM
October Update A quick update on our progress: We have completed the first 'core' (release) module of the game. All the scripted events within...
Through the fog... [IMG]
I see you...on my scanners...in the distance... Quick update! We're out of 'pre-alpha' and into 'alpha', knocking out bugs and moving toward beta...
temporal paradox Progress is good. We sorted through feedback from the Pre-Alpha, are making changes and have continued with development. We'll...
Risk/reward... This is how we're adding permadeath, 'hardcore mode': [IMG] [IMG]
Noprize for Emos! We can't believe how people are reacting to the game. It's quite exciting. We've been trapped in our dungeons drawing, writing...
I had said that in my original post but didn't want to taint the waters! I'm glad you both came to the same conclusion that I did :) I'm a fan of...
bar colors Okay, so, check this out. This is JUST A TEST. We changed the health bar colors to green, desaturated the 'empty' bar and made it...
To your health! We're looking into the 'low health but no color in the health bar' thing. If we set it so that the last couple of pixels of color...
That's one of the reasons...it looks nice in red, matches the enemy tokens. Plus on the small player card, the one that comes up with the tab,...
I didn't think of Crossbows & Catapults at all (consciously) but there's a really good chance I may have been channeling C&C token design, it was...
So, drelbs, can you still see any of Magic Realm in Galactic Keep? I've been on a quest to acquire a copy of MR since the day that you...
Thanks a lot Eli. Taking a look now...
That's a fine idea, I'm just not sure how to make that happen, exactly. Maybe it's just a question of allowing threads (in the Upcoming section...
Sorry to hear. We're going to optimize the game at some point, but for the moment it seems that devices with 5.1.1 are out. The experience isn't...
We've run it on an iPad with 5.1.1 but it can have memory issues...it's currently unoptimized. Hopefully it will work, fingers crossed.
I'm not exactly sure. We haven't tested on a device running iOS 5.1.1 yet, I'm not 100% sure that Xcode supports it. We're trying to get a similar...