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Those won't be in 2.0 mind you... I'm trying to get the game completely stable and a little more full featured with 2.0, and then am going to...
D'oh, I didn't know this was in high demand, or I'd have thrown it in. I guess 3.0 will have "Poultry Mastery" available at level 20.
Magic Missile + Fireball = Fire Missile Magic Missile + Lightning = Ball Lightning Lighting + Fireball = Flame Lash Basically you get a...
Magic shield health bar: I've wobbled back and forth between showing and not show the health of it. I could do it easily enough, just overlay it...
A) This answer's somewhat complex. Most skills can go several levels past their "cap" but each skill also has a "max." For instance, Life Up and...
Just quickly stopping in to give some 2.0 teasers... I'll be back to answer questions in a little bit, I'm tweaking bone daddy to foil the people...
2.0 does this, to a certain extent.
Well, it was going to be more like what you'd see in Diablo or Titan Quest... play the same game through with a different skill set, weapons, and...
The current plan, always subject to change, is to add a Rogue, first, then a Warlord, and then, depending on how long it all took and how badly I...
1) A mana-less spell does 1/2 damage and can't take advantage of any spell upgrades (for instance, Magic Missile ignores More Missiles and Potent...
A few developers I know spend a lot of time throwing banana peels in other developer's paths! ;)
Yes, but it'll be a while. What I'm essentially going to do is a Windows/Mac/iPad version which is greatly expanded, and more like a larger RPG....
The current theory is to simply have a "choose your character" screen, indicating which ones you have bought or haven't. Selecting one you don't...
Yes, they'll each have their own skill tree. It's not as likely that the non-magic guys (Rogue and Warlord) will have quite as fleshed out skill...
Well, that's not so much a glitch as it is as the game acting as designed in a way that needs to be tweaked a little. * * * What's with all...
Yes. 2.0 will have new stuff, and after 2.0 we're working on in-app purchasing of additional character classes. The only reason to buy it before...
Stun isn't useless... Use it to hold enemies back. Stun and chaining together can replace increased damage... Especially in the upcoming 2.0,...
That's... really strange. And the first I've heard of it. If you had a way of getting the save file off the iPod, I'd want you to send it to me!
Oh no, it doesn't work that way. Upgrading damage takes more mana, because that balances the convenience/survival ability of quick-kill vs....
Technically yes, if it turns out to be viable to put it in (it might upset balance pretty horribly). If I can make it work, it's something you've...