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I made a few feeble attempts at invoking an unwritten NDA quite a few pages back. But I think your games just instill too much passion into your...
I'm in the beta. Hence my detailed comments in this thread on the state of the game and its mechanics.
I'll rephrase for clarity :) : if both players are allowed to bring their single player armies into PvP matches, buying gems as IAP will offer a...
Yes, if both players are allowed to bring their single player armies into PvP matches, buying gems as IAP will offer a massive advantage. Superior...
While I understand the instant gratification temptation of throwing crystals at the blacksmith ;), unlocking other heroes is a really potent...
Game Impressions I'll lazy out a bit and repost my impressions from the beta thread: Stormblades is finely polished to a sharp sheen, very...
What we know for now :)
Are you aware that Macs have been running Windows (not emulated, but with full compatability, and at full performance) since 2006?
G5's original city simulation, Virtual City, was brilliant in a number of ways. Dunno if this is going for the same level of sophistication, or if...
I think the way they separate new free2players and premium customers, and keep all f2p mechanisms out of the faces of those of us who previously...
Must be, seeing how it has been a feature of the majority of TD games over the past years ;)
How's the combat in this one?
Isn't, so far.
You apply via [email protected], and supply your full name, device and OS details, and how much of H&C1 you have played. But with the...
Yeah. This is pretty much exactly as good as everyone dreamed* it would be. Foursaken, once you are ready to lift the unwritten ETA and want us...
Oh, I never said Diablo was (and that is probably one reason I've never cared for any Diablo title). Silverfall, Titan Quest, Path of Exile and...
With so much info already floating about, and release impending, I figure I can share my pressions from the beta: Stormblades is finely...
Yer right, lack of immersion (and the suspicion that this might not be a top (1000) priority of Gameloft, nor their target audience) is worth...
And the same mechanics that are used to infuse games with a social framework (and to justify always online reqs, or at least necessitate them),...
Game Impressions I wonder if there is any developer-side benefit to squeezing card-based representation into non-CCGs/deckbuilders, and if it...