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Game Impressions I'm probably the odd one out here, but I have little or no problem with the freemium implementation. But the fighting mechanics...
This is my my favourite dual-stick shooter of all times (even including Bug Heroes 1/Quest/2), primarily for how well it merges dual-stick combat...
Haven't quite the time for such a grave responsibility just yet ;) But in a few weeks I can step in! 500 daily is definitely viable. That's low...
The new event weapon is kinda ridonculous. And very welcome, since I happened to have 181 glory lying about since the last event ;)
I wonder if I am overlooking something crucial. I defeated both Bahamut and Neo Bahamut easily (the latter of which is difficulty 35, 10 higher...
The technical viability of an iPhone port should never have been called into question. With many similar titles already available, quite a few...
The classic RPG port gravy train shows no signs of slowing down! If only Harebrained could join the enlightened desktop developer elite (from...
Whereupon any possible reservations are promptly abandoned ;) It has been one of my greatest iOS-related consternations that no one has tried...
KOTOR was eminently playable on my iPhone 5S. I have seen few ports translate this well to iOS, and with the exception of some graphical elements,...
Yep. All I want now is for the camera not to reset between turns, and possibly for smarter and more user-friendly elevation control.
A separate campaign and narrative, comparable in length to the original (reports indicate Dragonfall is slightly longer). Mechanically, it is...