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Yea I do plan on it being universal :)
This week in Zombox development: 1) Items can be scavenged from various props in the environment using the new interaction system. 2) New...
This week in Zombox development I finished modeling the building interiors: [img] I also finished getting all interior props ready and...
The controls are setup to be as natural as possible for all platforms I'm doing a release on. WASD to move, click mouse on screen to aim, click...
Not with the web player as far as I know.....
I'm hoping to release a beta version (using the Unity web player, so it can be played in your browser) in the next couple of months. Then I'm...
Did some more work on Zombox this week. -Worked further on modeling building interiors. [img] -Got an object interaction system prototype...
More updates have been made to Zombox! -been working on building interiors...about half of the interior models are complete -controls added to...
Character customizations have been added to Zombox. The main character can now be dressed in various clothes, including over 60 hats, shirts and...
Here's a bit of a behind-the-scenes look at Zombox's object pooling system, which manages to maintain a huge sprawling environment, full of...
ChuckMe: If absolutely everything goes according to plan, I want to get version 1.0 for iOS out by Christmas. TimoVihola: It's a bit of a...
No multiplayer is currently planned....the game is a "lone survivor" type of game, although you might come across NPCs within the city who can...
Click here for the latest post (updated July 7, 2012) Hey guys, I'm making a game called Zombox for iOS and web. It's an open-world,...