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When Apple does something, they mean business. I expect Game Center to absorb and/or eliminate the competing networks, and become the universal...
K76, Squarezero, drelbs, danzu, crazy possum: Thanks for your feedback on the visual direction and control options! Obviously this is still a...
Man, I go away on business for a bit and this thread got severely buried! Work on Mineko has been a bit slow due to that trip, but I've had a...
Great job at cranking out the fixes and features soulinhki! I agree with your changes to the UI- status info always works best at the top of...
Development continues at a slower pace this week, received a bunch of new artwork for one of my favorite new monsters. Have also been reading up...
I must say I'm interested in seeing how 100 Rogues turns out too! A roughly 15 month development time is essentially forever in the iPhone world,...
Attempting to catch up with everyone finally! Oh yes, a great deal of gaming history to plunder, going all the way back to when arcade and...
I'm leaving on a business trip this Friday, they better hurry up and approve the update today or tomorrow so I can download it while I still have...
Congrats for getting featured by Apple! You've put a lot of effort into making Cavern a great experience, and hopefully this will pay off with...
I'll catch up here in just a bit to discuss this further, but my updated grid based Line of Sight can do pretty much exactly that right now....
OK, I know I hinted at screenshots. Instead, enjoy a bit of video! This is a *VERY PRELIMINARY* sample of casting shadows instead of using the...
I'll try to be brief in my points here so our combined comment does not exceed the 10,000 character limit again ;) Of course my priority is in...
AnAdolt, we will absolutely not allow fainting if we still use food as a motivator so no worries there! I do think there's some potential for...
Mindfield, thanks so much for taking an interest in this! I know it might have looked like "just another JRPG" at first but it'll be quite unique...
Exactly: All scrolls with the same inscription do the same thing over the course of one game- maybe one scroll could be called "too-mem-kat" and...
Thanks for trying to help each other out a bit here! To answer the weapon ratings question, and how damage is calculated here is an except from my...
I've still got a lot of people to catch up with, so I'll try to do that this morning, starting here: :D The atmospheric sounds in Rogue...
Got to catch up here so this is going to be a long one! Really good to know you're on board for all the staple roguelike elements! I'm...
There were some great responses to my questions on what makes roguelikes fun or not fun. Since a few of them are very large I'm going to cover...
Thanks Soulinhki! There are intentional Japanese influences in my game design and characters. This definitely won't be one of those very...