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The app store description is probably more important. But that's definitely a place where you don't want any lost in translation issues as well.
All input welcome, thanks. We are having a campaign but there won't be any massive exploration stuff. I guess in that regard we'll be closer to...
Thanks! Gotta be honest, I do love hearing that kinda thing. :)
Bit of progress added on the blog. Basically it's this: [IMG] No, that's not really a bomb. :)
The only languages you need are American and English. That right there covers 90% of the people buying games' native languages and you should be...
It's not a good move, no. You said it yourself, it's when most of the downloads happen. Games are already ridiculously cheap, so the idea of a...
Yeah, maybe that should be "people with high levels of testosterone" versus "people with high levels of aestrogen" :)
I really am stereptyping now, but I think hormones are basically it. Men like aggression, bragging about high scores, exploring strange new...
dupe
I generally ignore people who start harping on like that, and that's on any subject. They almost always completely miss the point in favour of...
To answer your question, from my limited experience. If you mean "women" as opposed to "girls", they're all sat on the sofa half watching tv and...
Yeah, I just realised I was asking for opinion on something with no screens and no gameplay described. Lol, it was late.
That's about it for now. Mainly just curious as to what the demand might be. Will post some updates later down the road, but then I'm at the mercy...
As posted on our blog http://www.rubicondev.com/blog/fantastic/ , we're prototyping our newest game, a sort of pokemon/final fantasy mash up...
I think part of the problem is the screenshots. They do look well made and professional so it's not like it makes the game look bad. But they also...
Congrats to James Bucci who won the first prize draw. Your stuff has just been sent out. The next drawing will take place on Friday, so if...
Same here. We've tried this a few times now with ever diminishing returns. The big money is in games that are free all the time, as we've...
We did paid contract work whilst developing our first indie game in the cracks. At the end of that we needed full time so we spent some savings...
There's no need to fear you because you're full of hot air. In fact you sound more like a petulant child losing a flame war than a professionally...
I wouldn't stress this too much. We had an amazing coordinated launch and got loads of great reviews from the press all dotted around the days...