Separate names with a comma.
You should just be able to touch anywhere on the screen, I think. Is the area you're trying to land in open? The Falcon can't park on trees and stuff.
Welcome to the Gatekeeper of Ys, so to speak. There are people that never get any further than you are now. I'd love to give you a magic trick to...
Okay, so, the complicated history of Ys, as abridged as I can manage (so brew some coffee): Overview: There are eight "stories" in Ys proper....
New Reload's up! It's Partia time, excellent!
Right, but this game was entirely created at the Toronto studio, like most of Beeline's games, actually. Sony is Japanese, but we don't say...
Haha, it won't be quite that long.
Toronto isn't in Asia. :P
Ys has a very, very complicated history. I'll make a post detailing it when I'm at my keyboard.
I like playing in Chronicle mode for the portraits. The soundtrack can be independently toggled, and for that I prefer the original tunes.
Just the portrait art/soundtrack, if I remember correctly.
Mmm, more than halfway, I'd say. And yes, I hope this is the start of a new chapter for DotEmu. Falcom is a very good partner if DotEmu can deliver.
I've been wondering the same thing. They didn't even get location names right.
Ys is very different from Zelda. The focus is on action with almost no puzzles. The pace is about 10x faster, and the bosses are about 10x...
I guess for me, it would be Final Fantasy 11. Played for about a year and a half, so that's like $200 in sub fees in addition to the game's ~$150...
Frane was pretty much an Ys clone, yes. As seen in my Across Age RPG Reload, one of EXE-Create's first projects was porting a collection of Falcom...
The story is here, though the exact date isn't in there. I was so excited I wrote it up the minute the news dropped, before they mentioned the...
Or read TouchArcade. I hear it's an okay site!
The original originals were of course released separately, and there was no way to carry over stats. The TG16 version of Ys I&II developed by...
Work, play with my kid, work some more.
In my personal and highly arbitrary opinion, no, it doesn't count. There should be some kind of growth of some sort in an RPG, whether it be...