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I even thought the controls in Wolf 3D were not that good. The dpad should be moveable and the starting point should be whereever your thumb...
I played the demo . Its all very well made The one suggestion I would have is to have game larger than 1 screen. I think it would be cool to...
i dont think there's anything wrong with it. There's just a ton of games like that so you need heavy marketing or word of mouth. toucharcade...
i might do this but it'll probably take me 7 days just to come up with an idea :p
you could use something like row = random()%(numLines/6) * 6;
i just use iShowU free version it's pretty good so I'll probably buy it one of these days.
dont plan on quitting your day job. I'd be happy making $1 a day just to cover my expensive iphone gaming habit.
you could do something like that Pong game which is VERY simple for an iphone game. the networking features are a little more advanced though....
ok I found it. Its only for the device and not simulator. Will I get a good speed improvement if I uncheck that? nevermind. Just read that...
I dont even have a compile for thumb option in my xcode v3.1.3. Could it be that you're using an older version of xcode?
it looks pretty awesome I like the Egyptian level in a sand storm.
I would've said Cube was underrated until I saw it installed on the Apple Store demo iphone today. I vote for Myst
That looks really cool.
cube
I think the way to do it is to have auto-run. just tap the direction pad once and your guy keeps moving in one direction. (if you think about it...