Separate names with a comma.
Their solution is serverside. Sounds like a very very very bad idea for anyone to use their system.
Go in as a company as an LLC. That'll also protect you incase somehow you go bankrupt due to this. Also, I think it just looks a bit cleaner...
We use a mixture of Obj-C, C++ and XML to power our games.
Don't make a game upside down! Use the YouTube or Movie player as your guide.
Everyone should just own a Mini anyway. Look at it like this. Your app hits the top 10 and you make $50,000 on your app. Then you upgrade to...
The Mac must have the following: 1. An Intel based processor 2. OS X 10.5 As long as you have that you are good to go. A Mini is an...
You can use a lot of your C++ in Obj-C. Absolutely grab some sample code and start simple by modifying it. Then pick a very standard known...
This is the core item we are addressing. You nailed this perfectly. As for HHG, he's right, we won't have every single aspect of Baseball...
Wow this gets around fast! I love seeing the enthusiasm. What we had on hand at Macworld (many many many miles away from our desks) was just a...
Look for us at Macworld to be showing some really cool new stuff off.
Yes, and when possible avoid trying to mix the iPhone UI Interface Builder stuff with your OpenGL scene. If you can do it all in OpenGL, it'll...
OpenGL is great for handling 2D graphics and you can do quite a lot with it. Definitely rip open the apple projects and build form them. You...
You are missing a crucial part of learning if you want to make games. You need to learn OpenGL ES. Fortunately about any OpenGL resource will...
c) What I mean is it has a lot of overhead. It's doing stuff you don't need, because it does a lot. That overhead can become very expensive....
It's slow, scales the video and requires to reprogram your app to use it. Screenflow is the best option for clean looking video. Remember, you...
Have you run your game in Shark to see where the majority of time is spent in your game? Also, the iPhone just does crap. Nothing is...
I love Unity and what it does for the Mac/PC. But it's a huge resource hog on the iPhone. So you'll have to design around it if you want...
Wow I've not seen that notice before. I will say, you know that "Demo Access" field on iTunes Connect? Any text you put in there will be read...
When you make the iPhone vibrate in code, it is always the same intensity and duration. Where as a Wii/Xbox/PS3 (the new one) have variables...
Depends on your backup. If you downloaded the app to your HD, and you are backing up that part of the HD then yes. Also, once you have bought...