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One of the devs here! There is a specific reason for this. Putting the goals north, south, or east sends an arbitrary extra goal/obstacle for the...
the new icon is brand new art!
I made a suggestion long ago to deal with this issue. To have an exp/score "decay" once you've killed a certain amount of respawns on one floor....
I was just making a joke. Dinofarm games welcomes ALL feedback, good or bad. We plan to work with the community all the way to give you the most...
Such is the way of the roguelike. The better you play, the less likely "bad luck" will kill you. The pitfall/windfall element of roguelikes are...
I would love to implement an "automatic" attack if an enemy tries to leave your threatened square. It rarely happens (other than gypsies) but...
It is common in american PC rpgs like temple of elemental evil and arcanum. And I do believe there are attacks of opportunity in powder, but I...
Looks like somebody isn't familiar with the tropes of grid-based combat =]. Exiting a threatened square in DnD, and most tactical based rpgs in...
I think I'll weigh in here. This is a two-fold issue: 1. Keith wanted a small number of items that had unique functions for gameplay,...
It's been submitted since wednesday afternoon I believe. Keep those eyes peeled =]
100 Rogues dev team... Exploding away your problems rain or shine! [IMG]
As lead artist of the game, I can tell you this: For five bucks, you'll get more replay value and originality from us than most $80 current-gen...
Soundtrack addition Just finished composing the official "Challenge Mode" music. It should be in one of the next builds (not the bug patch)...
We couldn't agree more! What you just described is exactly what we went for: to take a roguelike and put the focus on gameplay and tactics...
CzarCastic, This game is going to continue to grow in content and depth. While that's happening, the code will also only improve. What's...
I'm sure it's been announced here somewhere, but the patch has been sent to apple as of this afternoon. We need only wait on them now. Thanks...
Thank you very much for this post. I will talk to the team about maybe taking you on. I really know nothing about this stuff. My job was to...
Well, when I said that I meant it, as in: in my final testing sessions, shields worked fine and I got no crashes. There were minor bugs here and...
Just letting you guys know the dev team is still hear listening to all of your concerns. Bear with us. I know this doesn't come as much solace,...
Thank you all again for your patience and understanding. Please bear with us while we hash all this out. (especially me, I'm just the artist!)...