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Thanks! After the success of Spellsword, we decided to take some inspiration from the missions and the unlockables/upgrades. Along with 60...
[IMG] Don't Die Alone... Left2Die is Everplays take on the classic zombie survival formula but adds a heaping dose of style, unockables,...
[IMG] Don't Die Alone... Left2Die is Everplays take on the classic zombie survival formula but adds a heaping dose of style, unockables, single...
Yes, it will. However, a lot of balancing went into not making them necessary at all. Its main purpose is so players dont have to complete too...
Sorry about that. Someone made the clerical error of putting 6/5/2012 for release, not 7/5/12. Sorry for inconvenience!
Don't Die Alone... [media] [IMG] Left2Die is Everplays spoof on the classic zombie survival formula but adds a heaping dose of style,...
RCuTO3JRXOc [IMG] [IMG] Release Date: July 19, 2012 Price: $.99 Platform: Universal Don't get Angry…get even! Mad Cows pits player versus...
Hello TouchArcadians - We are announcing here that Everplay has worked with Crazy Bits, a great Facebook games developer, to bring one of their...
Still hard at work and crunching away! :-)
This is actually one we've discussed internally. May be a winner. But not yet!
Team Slayer = Awesome. ;-)
Wow guys! Thanks for all the input! We haven't decided on a final name, but we will be promoting the title under Left2Live for now. That may...
Everplay would like to showcase our newest, unnamed game and have you help us name it. You tell us a name and if we choose it, you get a free,...
:-) Glad to hear it! We are still hard at work on the update, which should come in the near future.
Nice find. We will look into this little problemo.
Yeah, its kind of tough to track. No test device internally had this problem, so not sure why they aren't being recognized once you get back online.
:-) We are adding new spellcards, new items, new enemy types, and eventually more than 1 new arena. We are also adding MORE missions to the...
The box is breakable and contains random goodies. :-) I think you'll have plenty of room to navigate and jump around without much problem.
Thats a great idea. Adding a bigger difference to each card would be easy. As of now, they are technically different, but yeah, they do look very...
Yes, we sure did. We improved the reaction time for the Hero. Before we had an artificial momentum delay, but apparently players saw it as...