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A little pre-Thanksgiving EP3 screenshot! We'll post a funnier Thanksgiving one later :D! [IMG]
So did you get to see, if the code was not modified to (SkeletonKeyAppDelegate*)manager respondsToSelector:@selector(doStateChange:)]) {...
Wow, that is strange. If it was me, I'd do a bit more research on it. I'd seriously try and see if a Release version has the same problem or if...
Have you tried to build using a Release mode only (no adhoc) and to a Build and Run. I am not sure why that adhoc didn't work. I'm not in front of...
Did you try running the adhoc build thru Xcode? You can do this. I've done it and debugged that way. You cannot do this with the one you submit to...
Hmmm ... this may start to be getting out of my comfort zone. We do basically everything in C++ and OpenGl. So I'm not Obj-C and CG savvy. As...
Release mode is always a good idea. Just curious, when you do a distribution build, what target settings did you copy it from? If it is Release,...
Hey Micah, you still have the .dSYM file for that build? If so, grab the crash logs to see where it is crashing. A few more things. -Do you...
I think usage of those characters is hi-larious! And graphically, you made it work. I don't think people will be turned off by it. That trailer is...
I told you the trailer looked really good :D!