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I checked out Lechuza, interesting comparison. I dig the art style in it though I think we're definitely a little more cartoony. Paul emailed...
We made our game for essentially nothing but software costs and it's never been done before. I know firsthand the difficulty and honestly I just...
Well, they claimed the publishers all considered it too risky. They don't think it is too risky but other than steal the money Kickstarter is...
So what's the reason? I totally understand the risk after asking some questions but it sounds like Eli actually had a personal problem with site...
I don't think the cost/value ratio evens out in development though in many ways. While making a simple app ussually means more competition...
Awesome to see a dev in here. I also think ultimately you will get a much more enthusiastic view of Republique than what's been on IGN et al and...
I think spending a lot on development is easy but I also think traditional cost models are crazy too. Having finished a game with a 0$ budget I'm...
I like that the EIC has written the biggest rant on the whole subject, and I sincerely mean that. I didn't really know anything about kickstarter...
It's official: Comes out Thursday and is 4.99 for Universal version. I'm getting it and insist you do the same.
We haven't forgotten :) Expect to see a few previews in the next few days and a new trailer pretty soon as we get closer to launch.
I sent out the preview despite it not being quite as polished as I wanted. At this stage I'm more interested if the controls see intuitive enough...
Absolutely beautiful art style. Looking forward to see more.
That's just awesome to hear. It gives me confidence that 3GS won't be as much of a headache as I've been told. Unity has some pretty cool stuff...
Ok, look, you gotta tell me a little more. You already know I'm a huge fan. Are you really running the same normals that you are on the iPad 2?...
Here's a look at some of the environment art in Crow. This is ingame and how it appears on the iPad. Richard Cowgill...
I'm getting this on premise alone. I may have to adjust to the art style but the setting, gameplay, and mood are so great that I could see myself...
Thanks a ton. We're almost done so I'll update you when it's on the market. Likewise, keep this thread updated, I'll track you through FB but if...
Great interview. We really have a lot in common with what we're trying to do in iOS. Our game is probably around 2-3 hour mark and focuses alot on...
Yeah, even Unity warns against using particles in iOS. We used mostly sprite maps just as a precaution and don't do a ton with them. I will say...
The game looks phenomenal. Surprised to see this wasn't Unity which is what we went with. Is Radiance an in house engine? What was the reason...