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I like how every day a new class is the new OPed :p Those slowdown skills were OPed for sure. 2nd update tweaks them a bit. Yep.
Axe is the other high crit weapon. Scythe uses massive stamina, which is its biggest drawback. There may be some roots slightly jutting out of...
Its true, the beta testers were great, and we weren't really focusing on super high level hero imbalances :p Tbh the beta was more for bugs,...
Have you used a high level Druid or are you just theorycrafting? :p Considering Druid has Bark Armor, Circle of Protection, Nature Shield, Wind...
In this first update you won't be able to shoot over walls until at least one wall is down. Other imbals like Barrage vs buildings are fixed in...
Weapon Skill is a comparative value with the enemy that is attacking. In a battle between 2 units attacking eachother, the unit with the greater...
I'm assuming one of the weapons is a 2 handed weapon, so its damage ends up being half when wielded in one hand. Otherwise, they do indeed each...
yep.
That achievement just means you can't continue with other heroes - has nothing to do with summoning units :p Will make it more clear.
You can always play history levels - they don't count as using a day when you replay them. If you surrender then it counts as a loss. When you...
Forceful blows is a chance for an attack to deal heavy knockback - I think its force value is not what it should be right now though >_< 1. Low...
It affects both existing and future units.
Its 85 total skill points to max out any one skill tree, just FYI.
The graybeard thing is a bug - the fix should be in this update. Yep... I guess we should make that more clear somewhere. Enemies have armor...
Nah, actually an armor set is anything.. the stat just isn't updated in the stats screen (some technical reason why - can't remember). In fact any...
You're not supposed to counter hammer knights with heavy attacks really... you should be blocking when they charge up their attacks, then hit them...
Things like Stalwart Defense are balanced by their mana usage... that one only costs 15 Mana, so theoretically you can fire off more skills at...
Submitted update! Once again, this is the change-log... probably the biggest balance change is that mana no longer regenerates with active...
Oh yeah, for anyone that got their game stuck on a wave without the battle button and was unable to continue, Connor wanted me to ask some...
Its just a little something extra to do. At what point do you just make everything simply "tap to complete"? :p