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Maybe some people are just better with charge-style characters? :rolleyes: Why do charge style characters exist then? I'm pretty sure Capcom...
There's no way to prevent it, as in most situations it's designed so that you're supposed to just spam punch/kick to use them. Just gotta time it...
This is SF, one if not the most balanced fighting games. Some noob might come in here, see the tier list, then say "oh Sagat's the best? Then I'll...
Like I said, what's the point of this list? Discouraging people from playing Honda, DJ, Chunli (wtf bottom tier? You're kidding me right?), Vega...
Not gonna happen. Although yes right now the multiplayer is near unplayable with at least 75% of the players being ragequitters, no match...
Heh the flawed matchup system is driving everyone's drop out counter up. In fact all of my drop out counters come from these kinds of BS. Just...
They should make it so that if you quit before the match starts (ie, on the screen where you see the GC ID and win/lose ratio), it doesn't count...
There will always be people who blindly hate anything that is extremely popular, without even having an idea what the thing is. It just makes them...
Darn another Squash O_o
Yeah asking to buy a strategy guide is lame, and the guide costs way more than $10, so that offer is a complete rip-off. There are entire wikis...
Oh? I always had an easier time jump-kicking Sagat than any other projectile character, or countering with long-reaching super/ultras. Maybe his...
Does anyone know which levels you can get a tallnut and seashroom for the Zen Garden? The exact levels please... I've played the pool conveyor...
Yes it's hard at first, but if you examine closely Sagat also has the longest recovery time of any fireball caster, thus the easiest to land a...
All I was saying was that it required ridiculously high specs for a ridiculously simple game. A bunch of 3D characters in a 2D stage with a small...
It's ridiculous how an iPod can handle SSF4 super smoothly, while a current-gen laptop with average specs can barely handle the PC version on...
He does not have that move (Yoga Tower) on iPhone version.
It's the same as the Akuma fight for Volt. Beat arcade mode without using a single continue. Instead of Akuma crashing through the roof, you get...
SSF4: AE's AI in arcade mode is really messed up. All the fights in the beginning are a joke, then suddenly the difficulty of the rival match...
AI Akuma has infinite super combo gauge for some reason, since he can use that double aerial fireball without any super bar. Unnecessarily unfair...
You have to beat Akuma on normal difficulty or above, set to 3 rounds or above, using no continues (including the ridiculously hard fight against...