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gratz bro, enjoy your success :)
what kind of iPhone game engine can support voxels relatively well? Unity?
Already got a few ideas in my head. Just taking a brain break. I'm not a 14 year old wiz kid programmer with near unlimited time.... so no good...
Thanks for this. Yeah I'm still working on the marketing side of things. It's crazy having to wear so many hats (programmer, artist, designer,...
Tilt controls move the boat, and you touch the buttons on the right to drop bombs, barrels, etc. Starting out with 30 levels (with 3...
Thanks for the link Dave, I posted it there. nvx, mehware: Yeah it's a painful wait, mainly because what nvx said. Since this is my first...
[media] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] Boom Boat is a physics-based puzzle action game. Your goal is to bomb oil gushers to stop them from...
Been working on that too... http://www.boom-boat.com/ Still a long wait. :(
Submitted my first iPhone application (game) on Monday and the days are just crawling by. Months of work just to sit on my hands! :eek::eek:...
[media] Just made this trailer for my first iPhone game (sent to apple will hopefully be approved by this week or next). I used a...
thanks for the advice guys, i took 4-5 hours over the weekend and polished it up for 3G users. I basically auto detected an iphone 3G or less and...
Yeah the biggest problem with the 3G is even when nothing is going on the framerate clocks at 45-50 fps. And once the explosions / physics kick...
I'm about 95% done with my first iPhone game and I'm currently testing it on a 3G, 3GS and 4. It's a game with heavy physics (angry birds would...