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Your graphics look good but your video isn't clear what you are doing. It actually looks like a match 3 game to me. It is also a pretty ordinary...
can always just make a wordpress site
well chartboost does cpi but i don't know how that would work with a paid game. I get paid a few dollars per install normally which I guess shows...
"Pay for experience" fits more into the pay for time model. However the pay for time model often warps into pay to win because the time is so...
Boosts are the key pay to win mechanic and I imagine would make the majority of sales in pay to win. When you go with pay to win or pay for...
Well boosts are pay to win :P But I am actually serious this isn't your audience for freemium games. This forum isn't a typical cross section...
So you mean pay for time, which in some ways is worse than pay to win. You intentionally design your game to be less fun to play. Well my only...
plus you can charge way more on PC! for this sort of idea to really work on mobile, needs to be free to play and strong desires for IAP.
I agree with the above comments. Unless you have a history of game development with some solid releases behind you this shouldn't be attempted....
I think you need a bit of a graphical overhaul. It doesn't have a consistent style. It looks like you have just grabbed whatever cc art you could...
while obvious it is friends or paid for reviews (less than 50 downloads and 23 5 stars is obvious). The graphics look decent but at least put a...
I used the mouse and tried the keys a bit after I didn't like the mouse. I found the mouse just wasn't really fun. It was just frustrating for me.
I found it incredibly frustrating to control and gave up.
The graphic designer I work with has an app in the store for about 50 bucks and it sells reasonably well because he a good market for it.
Thats why I release all my games with some sort of free version. 20 downloads would suck. At least by being free all my games/apps have thousands...
Both The Room and Monument Valley(in fact their previous app to quote dev "sold about 20 copies") didn't spent a cent on advertising/PR so it...
It sounded like you were complaining you have sold any. There is still a good market for video games that are paid. I have talked to devs of...
i think you need to look at your products a bit rather than blame the app store. I don't see why publishers are arrogant. I know some and they...
what are your apps?
I just posted cause the number was higher than I expected. Some people from microsoft hinted that the android and apple stores inapp purchases...