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lets agree to disagree :) and whe are way off topic.. its about games, a product itself.. not a charity behind it, next to it or whatever.....
of course its my preference.. i think i plastered imho all over the text.. and as a developer im somehow trained to see all the little cogs in...
thats definitely not true.. being poor in a rich country is easier than being poor in a poor country.. in germany , which is a very rich...
well if you can't keep it at 60fps maybe stick to steady 30fps lock on the ipad 1.. should give the use a smoother experience than if the fps are...
yeah so where do you start.. good question. a question which i can't answer for you. thats for everyone himself to decide. again my view...
well if both are in the same health condition it is more than fair to assume that the kid in the us has a better chance to make it than the kid in...
yes the money goes into the wrong direction.. if little billy cuts his finger , while little purkishan is run over by a car and you help billy...
@randy: just notices your siganture and you work/worked for tiger style.. why not ask them to give you a brief look into their sales numbers so...
what has retaining users todo with being a force of "good" ? zynga loses players because its normal todo so.. no game retains their games...
thats what i call awesome pr bullshit.. throw in some random numbers without giving a backlink to the source to see how thoose numbers came to be...
the humble bundle is a service.. non of the games themself are "educational" if cou want to donate to charity, donate to them.. why on earth do...
well playing by the few rules this site has is not very hard.. breaking them repeatedly over and over makes such people look completely whacky...
well you loose the bigger market (10x) as for the "feeling".. some month ago we talked in length with some team members about this "feel"...
well if the games warrants interest then it does not matter if its a casual title or a "core" one.. games in general are of interest and even main...
i fully understand what a reskin is.. but "where's my perry" is not.. at least not in my book.. its new levels, new mechanics so more or less...
then this is good news.. alot of projects don't break even if they had a successful run.. hope your sales decline at a very slow rate , cheers for...
well they should have given away some free licenses during the conference to get devs to try out unity. but unity itself is not as big as some...
interesting numbers for a niche market.. looking back at a dev time of 7 month for 2 developers would you consider this a financial success...
who won? it reads its sponsored by unity but i assume its open to everyone , independant of tech?
lol.. this is funny.. what a deja vu