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Well today we found a problem with the game - a very rare crash bug :( Luke and I have been tracking this down all today... I've just uploaded...
We found some problems over the weekend which are fixed now :) So we are testing the fixes till Wednesday and will submit on Wednesday or...
If all goes well with testing this weekend the game will be submitted on Monday.
I've just tested the game on an iPhone 4s and analysed it's performance - that device has so much power it's not even breaking out in a sweat at...
The scoring system is an old school affair - shoot baddies and get points. There are two types of weapons - spread (red) forward (blue). These...
That bug was splattered into next week :) Both Luke and I were looking at it for a day - then we both gave up. Then I managed to fix it a few...
I was listening to this music when I decided to play the video promo of this game: http://music.starshipamazing.com/track/speed-city-kitty...
Ok, a bit of an update... Today I implemented all the render changes in the code base so that the iPhone 3gs runs rock solid at 60fps. Also, I...
I hate to leave things unfinished so I'm giving some of my time to True Axis to get the game finished off. The last day I have improved the...
It will be a universal build and will work on all 3rd generation devices and up.
I think AB will fade on the App Store at a very slow rate. I'm seeing a trend now where if a new game gets public interest at the start then if...
Atari should know better. Even though the company from now is not related to the one from the 70/80s, if I remember my video games history,...
I really don't think you can predict the next trend - if we could then we will be all rich ;) But you can use certain formulas to make a game....
Ideas are pretty worthless. It's the implementation of ideas that make it non worthless. Also, ideas that have been done to death can reap...
Or maybe Jetpack Joyride for been a cave runner game.
So did I! There are lot of clones that expanded the game with new ideas and I was hoping for a bit of that :(
I think Space Tripper is coming out - Luke is presently finishing it up. I got terribly burnt out from doing all the updates for Jet Car Stunts...
When iOS 4.0 came out Apple added some very handy things for stopping the gl driver from copying the z buffer and other buffers back to the CPU...
That's a very interesting read Glen :) I too found out about GL_STREAM_DRAW ;) There's a lot of misconception that Apple give out about updating...
Will the game be a Universal App and what price will it be sold for?