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The point I am making is that all it would take is one bored hacker to randomly jumble the free charts around. That alone would force Apple to...
Even though developers may be forced to go down the IAP purchase/freemium model to earn money from the App Store (including me) I think this model...
Just by googling around various scripting forum sites you can pick up various posts where someone says they have created a load of iTunes accounts...
I'm always amused by Marteen's posts. Whether he is trying to flog source code, supply art by saying he's an art production company, or offering...
Compared to the Android SDK and dev tools Xcode is leagues ahead... Once you get used to Xcode then everything is great but developing on Android...
Yes, I agree that the original mode will be left in for the purists that will own hardware controllers. I think there can be modes of various...
We are considering difficulty and how touch controls effect the game... An easy option would be to slow the game down - the game was designed to...
Here are some screen grabs to marvel at and enjoy. [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG]
Even though the controls have not been fine tuned yet it works pretty well. The controls are analog with self centring... This means the centre of...
[media] This video shows sound and controls working :) I am presently optimising Vertex formats and the processing of them in the Tripper 3D...
Mutant Storm...
Mutant Storm has been submitted and will be released on the 14th of June. Here's the release trailer! sfpCENGHiCk [media] Once the game has...
If it does what it is supposed to do then I will add it into Pompom Games Mutant Storm conversion to iOS, which I'm in the process of converting...
Unfortunately this test is pretty much useless because a simulator does not give real performance of what the iDevices can do. For instance the...
Personally it would be far better to learn C/C++ for games programming because that language is far more portable across all the different...
After extensive testing with the new Openfeint/Game Centre SDK there is not anything wrong, so we will re-submit tonight :) We have added one...
I actually play with my wrists (an example of this is on the E3 videos) and this technique allows for small movement, which in turn makes the ship...
It's a combination of both. You use tilt to move and tapping on the right side of the screen turns the ship around... This means you can move the...
I'm glad you like it so far :) The final build from the beta had a few tweaks in it and made unlocking of the score attack levels a bit easier....
As Luke says this is submitted now... After all the pain I went through doing the conversion I feel relieved that it is finally going to be...