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Commanders previews at gameloft facebook:)...
http://multiplayer.it/articoli/72249-rogue-planet-intervista-ad-agharta-studio.html Rogue planet/ agharta interview (italian)
It was designed for Iphone from the start, It's the way we are doing our game anyway, we want to make big games totally focused on those marvelous...
=> working on it full time since august! the game should be a lot better than ep01;) Let's hope rogue planet will be a big success!
yihhaaa!!! ;)
i'm not allowed to use any graphic materials before their official launch (still they will publish an official trailer the day they submit the...
lol exactly;) since I don't have any answers to that myself at least I can still enjoy answering question about the game contents!
A simple tap allow you to skip battle movies, you can disable them from the main menu as well. Taping the screen when it's the enemy turn will...
yes we spent 8 month on the dev of another project between ep 01 and 02, we just finished most graphics ressources of Ep02 right now...
well I didn't meant to be that rude, (don't forget i'm not an english native) I simply meant to be patient and keep cool until the game is...
you are right, that's why I erased my post almost immediatly.
Ok I got it guys, post deleted;)
oups sorry was'nt there for a couple of days. They acknoledged our last bug fixes they told us about some issue with jap version, should be...
It's more story driven, there are no Flying or boat units, but there are more various strategies and possibilities on ground than in AW (ie : you...
=> It's already working this way... French, english, spanish, italian, german and japaneese:) no need to touch the iphone settings
the publisher don't allow us to tell their name yet (but it's not that hard to guess)and to post anything about the game (still I'd really like...
I Just got a bug report from "publisher" we need to correct a few errors in the various language strings before going into submission grrr......
And thanks for the support luc! I hope Rogue will do as well as Mecho wars in the appstore! French touch for the win!
Yeah, we choose to make games that take a lot of time to create;) Quality over quantity as some may say... As long as we can manage to live with...
still can't tell... I guess because they have other scheduled games to launch and they dont want to mix them up