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Hey, people are already discussing upgrade strategies. Now that's cool! For all you iPhone 6 users, I have good news: I think I found a way to...
Whoa. "Paladin Knight". That has a nice ring to it :D Honestly, can't stress enough how great it feels to release my game to such a wonderful...
Hey Tulki, looks like you were right about the missing wifi connection being the cause of the crash. Just reproduced it with the phone in airplane...
Hi collider, yes, I am guessing it's a memory thing, too. And no, not Cocos 2D: I used AIR + Starling. Thanks for the nice words! Cheers, Jan
It's on my list, but it might be a while until I get to that.
Hey Tulki, sorry to hear about your issues, you get the prize for first crash report, though! :o I don't think there is a connection between the...
Hi VirtualBoyFreak, the game state actually should be saved when you exit, putting the game into pause so you can continue playing when you come...
Hello everybody, Jan here. Just wanted to say what a great community this is. Seeing that my game receives such a warm-hearted welcome by you guys...
Hi, official word from the dev: Yes, NOEN is right. There is an ending, if you make it through all 5 areas. It's hard, but doable. :) Almost. I...
Hi noteatino, sure, here's the launch trailer: uvuYw1q4SVU And if you visit the App Store page with you iPhone or iPad, there is a preview...
Thanks for your comments, metalcasket and NOEN. It's something I have already heard a lot from my beta testers & other players: It takes a while...
Hi metalcasket, thanks! And yes, I have thought about that, although I developed this specifically as a tilt-controlled game put in a lot of...
Thanks for your awesome feedback! Everybody who commented on Cavernaut and posted their feedback here, or via Twitter, or elsewhere: You rock, and...
Hi there, Jan here, the developer of Cavernaut. I'm super excited to announce that this game is now available on the App Store. If it sounds like...
Thanks, your feedback is really much appreciated! The tilt control does have a little learning curve, I admit. As for the collecting vs....
Hi Eric, thanks! All the best for your game, too! Apple review took 9 days. Reviews seem to take a little longer currently, maybe the iOS 9...
Thanks guys! Danke! This is totally awesome. I have a few promo codes to spare, so you can get a sneak peek before the official launch. Please...
Thanks MountainKing! Yes, I was crazy enough to do everything myself, including the trailer. :p
Cavernaut has a release date now: September 22 Thanks! And here is an update for you: Apple has finally (after what felt like the longest...
Just a quick update: I had to submit a new binary to apple; while playtesting yesterday I discovered a nasty bug that had managed to evade...