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The Android version of the game is not available anywhere officially, no. Any links are pirate links.
I'm afraid not. We won't sell the game for Android until I can improve the performance at least for the devices that it should be able to perform...
Bingo. You can walk slowly by using the analogue virtual sticks, but the game is designed to never expect you to do so. A better way to move...
I covered the status of the Android version in full in this previous post. :) http://forums.toucharcade.com/showpost.php?p=3031808&postcount=81
I think it gets easier with practice. Try not to move your thumb too much. You don't have to drag very far for it to work. In practice it works...
Thanks for that, I'll tell YoYo to see if they fix that in the Game Maker code.
That's being worked on right now. :)
I am planning on doing a bug fix update for Win/Mac/Linux/Android via the Humble store version once this iOS launch is out of the way, so other...
Sorry, I did mean to reply to that. The game is largely similar to the Android release, with bug and stability fixes being the main improvements....
As soon as iCloud is supported by GameMaker, I'll put it into Stealth Inc. And thanks to you for playing it! :)
That's why I failed the 1.0.1 submission :P (And what I'm having technical issues with now)
That's correct. Once the levels are on your device you no longer need a connection. If you do have a connection though, you'll be able to access a...
I was hoping to submit it today, and get an expedited review, but I've run into lovely technical issues. :) Soon, hopefully.
It downloads them all to your device, and then let's you browse them from the community levels menu.
The storage space used will increase, but not significantly, because each level's file size is small. I've got nearly 3,000 levels in my folder...
Not sure in your region, but it's £1.49/$1.99, which gives you 1900 levels at the current count. New levels are added to your device automatically...
You can treat the controls much like fixed controls. You really don't have to move your thumb very much. I place my thumb down and just rock it...
The game is made in GameMaker, which runs interpreted code (i.e. not as fast). Because of the more advanced shadow effects, lower spec devices...
Yep, as I mentioned in my earlier post, the Community Levels IAP hasn't gone live yet due to an error on my part. It'll only go live when 1.0.1 is...
Glad to hear you guys are enjoying it. We've put a lot of love into the game, and are really proud of the iOS version. I spent ages perfecting...