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Latest patch submitted to Apple (iOS 1.1.0) Currently waiting on review. We will let you all know when the patch is ready to go live. Here is...
Yeah, this is still an ongoing issue and we are sorry about the delay. Currently the more people that we add each day the more congested our...
That makes all of us :) We will let you all know when we submit the patch for approval. This weekend will be very heavy on the servers that are...
Testing is going well! We are tying up a few lose ends and Atrophex and Golex have been burning the midnight oil to get our new server solution in...
We will get something up for you all to have a gander at tomorrow. We are actually in the the final stages of testing out our next patch!
Much more difficult challenge maps are on the way :)
Also there is the Sword which is a pierce bolt for primary skill and a spinning energy ball as a secondary attack!
Yeah, I can totally see that! Storm is a great skill to use for area coverage. I use the primary skill as a super rapid fire DoT weapon. Using...
My personal favorite.....coupled with prismatic, the secondary attack is great!
Shoot me an email [email protected] and I will get your stash fixed for you! Sorry about this issue!
Yup, it is a random drop!
If the character (main) did but your hireling did not they should be with you in a given level unless you "unhired" them from the character select...
Thank you very much for the kinds words! This community has really helped us drive users to the game. We feel once people give us a try they will...
More difficult dungeons come VERY soon :cool:
That is a bug! If the wizard died and you left the game without reviving them they should not show up on the main menu as "hired". We will try to...
Oh that is a cool idea for sure!
Yup, we do have plans for a system like that. Even if we cannot get a multiplayer system to function reliably we still want to have some way(s)...
Nice video! Thanks for creating and posting it.
Looking into this issue for you now. I should be able to get you new save data in about 30 minutes that will resolve this issue. **UPDATE** You...
Ok, I think I understand the problem. We only check for three controller types currently which is why it gets reset on level load (I think). I...