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Okay, here's why we hadn't really considered a virtual stick. I'm not saying we won't give it a try, we'd considered adapting the controls for a...
Something we already have for simpler out-of-battle movement is if you do a quick double-tap - your character then continuously chases your finger...
Many pages back I mentioned we're planning to release at $4.99 with no IAP. I'm afraid we have our beta testing needs covered, sorry guys. :)
Well, once we have all of our enemies done, then basically all that's left is constructing zones with the stuff we have. Some of them will be...
We've been hard at work trying to get all of our bad guys done this month. There are a few that still need animation but most of them are 100%...
Co-op would be cool, but would be a major undertaking. Not ruling it out, but don't expect it real soon. Localization isn't something we have...
Yea I know, but we're nowhere near needing the full 512mb that an iPhone 4 has. The 256mb in an iTouch 4 is fine.
Paid expansions are certainly something we'll consider, it really just depends on whether there's interest and if we have something we are excited...
Ya know I actually like the idea of unique icon borders. I think I'll do that for the top tier stuff.
I'm generally a fan of d-pads myself, but it really wouldn't make much sense for the way this game is played - by locking on to targets and mixing...
By basic appearance I kinda just mean your haircut :). The majority if how you look is based on what you have equipped.
Yes, you choose the main character's gender and name, and basic appearance.
To tide folks over while we finish the game, I thought it might be fun to do in-game snapshots of the familiar designs from Battleheart that have...
Equipment is selected from a scrolling list this time, rather than a finite grid of slots like Battleheart, so there's actually no limit to how...
Fair enough, I'll be sure to make it clear where to find the rarest stuff through in-game information. It was not really explained in Battleheart...
We do use a 10 tier system under the hood to group items by rarity/quality, though it isn't exposed to the player in terms of labels like "epic"...
No need to play the original, though there will be many familiarities for those who have.
We're planning to release at 4.99, no IAP. I think the success of Xcom, Oceanhorn and many others demonstrate that there is an appetite for...
Yes, I'm talking about this winter. To put it in perspective, this is what's already done: All major systems (combat mechanics, dialog, AI,...
Hate to break it to ya but there won't be a surprise release any time soon. :) You'll get at least a week's warning when it's done, as we'll...