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To be extremely blunt - the same person making the trailers is the same person writing the code, so I'm not going to stop working on the game to...
It's hard to put an hour count on it til it's actually done. Our hope is that if you just blast through it as fast as you can, it's still a bit...
We'll put together a new video once the game is submitted (probly end of April.) We've been working on new zones and quests constantly, along...
We do plan to add a survival arena (not yet implemented, but the pieces are there). It would make sense for leaderboards on that. Achievements...
It's still possible. Would definitely be a lot of work though, to make sure all 150+ skills behave consistently over a network. I'll be honest,...
Five bucks. No F2P shenanigans. You do control only one character rather than a party, but that one character is far more complex. It's just a...
Not a lot of thought went into it. I was getting ready to submit zombieville 1 to the App Store and decided a company name would be good to have....
About what will/won't be in v1.0? We always strive to make our games chock full of content on day 1, and this one will be no different. But for...
It'll be a full game by anyone's standards. We also have some additional content in mind that could be cool, but won't be in the first version.
Nothing huge to report. The game is still growing steadily, as new levels/quests get completed daily. We're finding/fixing small bugs and doing...
Oh yea, you can definitely get that echo chamber effect if you only ever show the game to fans, in fact that's mainly why we don't solicit excited...
We're currently sending weekly builds to friends/family, at the moment we're not planning to expand that list.
I don't want to disappoint people by missing a specific date, so I still can't be specific. I will say that the progress in the last 3 weeks has...
No, it would take time to do properly and I'm focused on finishing more critical tasks until release. And yea, since I don't have a team of 100...
Yea, we definitely want the game to feel "complete" on release. Anything we patch in later would just be like bonus stuff. There is a fair...
Yea, I was referring to free updates that simply add in additional content that didn't quite make the first pass. And yes, a feature by Apple...
In all honesty, we probably will release a version that doesn't have EVERY quest/dungeon/feature we want as a v1.0, and patch in some more zones...
Just wanted to drop a quick status update: The plan was to finish all of the remaining enemies in January, and we didn't quite make it. That...
You are still issuing commands, though. It may only be one character, but you have a lot you can do, up to 9 active abilities + basic...
Yea, it's actually D3 that made us consider the idea of adapting this game to a controller in a similar fashion some day. I still think diablo...