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As a consumer, I'd love to buy an app once and run it anywhere. As a developer, however, I would like to charge separately for two different...
How about offering both a free, ad-supported version for cheapskates and a paid version for people who want to (1) get rid of annoying ads and (2)...
Here's an interesting article that discusses how giving away an MMO for free and making money from microtransactions is working out nicely:...
Yes, a subscription payment scheme is supported by Apple although I'm not sure if there are any games that support this business model yet....