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Indeed, the protagonist is a wind-up mechanism himself, and if he were to wind down completely he'd simply stop. In addition to keeping him alive...
We're not sure yet. The challenge of Wind-up Knight is sort of a personal challenge; it's between you and the game. That said, GameCenter...
Thanks! It's mostly a cost / benefit calculation. The art that we're pushing will not run on something lower than a 3GS, nor will it run on...
I didn't say our control scheme makes "virtual controls look like a joke." I just said that it was more fun for our particular game. It's not...
Bad controls are bad controls are bad controls. If you make a game with crappy swipe controls because you think that's what the player wants, I...
We share some DNA with runners, but this isn't Canabalt or BIT.TRIP Runner. I think that "platformer" is a more accurate categorization, though...
The control system we have is not the one we started out with. We spent several months iterating on the core control design--it was by far the...
Not quite. You'll see. Just to be clear, this isn't Metroid or Castlevania. We're not talking about leisurely exploring a large...
We've omitted the control UI for these shots because we like being ultra-secretive (also they are not quite ready to show). There will be some...
Hi folks! About two weeks ago we announced our first iOS title, Wind-up Knight. Here's some screenshots to give you an idea. [IMG] [IMG]...