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Background Music in Pop Puff and Away! From the very start, we already knew that we wanted to have a cutesy looking game. We all worked closely...
Here's a video where I test the latest build of Pop Puff and Away! on an iPad 3. I can definitely say that making sure that games look good on...
Hi Velentia! Yes, we have plans on having a "soft launch" of the game at Casual Connect Asia 2015. The game got accepted in Indie Prize and we are...
Thank you, guys! Cute is definitely what we were going for. However, it is not easy as it looks. We want players to feel challenged when playing...
Thanks, Keybol! The puzzle mechanics were a result of a multitude of experimentation. We started with just the basic one and introduced some...
Wow. That really does look difficult. Are there different solutions per level? Or is it just one?
If you can, send me an invite as well so I can test it out. :)
Chapter Purchase Window We reworked our chapter purchase window to make sure that it is clear to players what they will get from buying all the...
Was told that the thread needed some giffy goodness. Let me fix that. Here are some updates that we posted on our devlog from the last two...
[IMG] Game Presskit | Developer website | Twitter account Greetings TouchArcade! Our game has just been recently accepted to Indie Prize...
I'm thinking something like Harvest Moon or Animal Crossing. That would be fun.
Magic Hands from Nitrome is becoming a bit popular at the school I'm teaching at. It's not as big as Clash of Clans though.
Ah, thanks for this thread. Explains a lot. It should be stickied. Now time to mingle around with the community.