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iPad 1 is pretty much the bare minimum - it's a big game with a lot going on and you may run into memory issues. Autosaves should preserve most of...
New dev blog - The Power of Towers. Look at the size of this beaut compared to normal weapons (graphics are work in progress): [IMG]
You might have seen the first public screenshots of the game on various news sites at the end of last week. I've put together a blog post/gallery...
There's some new info out today, mostly in this interview with Chris Sawyer at Gamasutra, in which he puts an end to the Premium vs Freemium...
YES, it's announced! So happy to be able to say we're working on this - practically every week I've seen a post somewhere wishing for Transport...
It's notorious, I've been beaten to so many release OPs :) I set the prices a few hours ago, but there's no point in telling people before it's...
I need to compose OPs quicker, two popped up while I was writing this :o
We might be quietly beavering away on Interesting New Stuff (and even more stuff than that...*cough* *cough*), but that doesn't mean we won't grab...
New Sentinel 4 dev blog! Today Paul talks about Sentinel 4's Endless mode, and the improvements to enemy behaviour that'll keep things fresh...
We're looking for feedback over on our boards in the splendidly-titled Sentinel 4 Suggestion Symposium (it is a forum thread ;)) Our first topic...
New Sentinel 4 dev blog is up, and this time we're introducing the Stronghold. Check the post for an overview of the Stronghold's new features,...
Whoops, yes, I've just updated the first post, thanks for reminding me. Obviously we've slipped from Q1 2013, so for now we're sticking with a...
We're running a limited freebie on our planting puzzler Tractor Trails, in association with the 3 Magic Shots freebie finder! The frontpage...
New dev blog is up! Today Paul takes a look at a couple of new mechanics for towers. Your long serving weaponry will now be more valuable than...
We've just posted the first in our development blog series. Sentinel coder Paul Jackman takes a look at how the game maps have evolved over the...
Red the Tractor has sown on iPhone, tended acres on Android, and ploughed on PlayStation Mobile now hes bringing his quest for a greener world...
It's the OpenFeint shutdown that's the problem, really. We found ourselves in a position where we either had to do significant work on 3+ year old...
Car Mania is now a permanent freebie, not a time limited deal, hence the iAds. As nice as it would be to do without them, we've still got to eat ;)
Only a couple more days left on this freebie, best be quick if you haven't got it yet!
Good to see some happy fans! In case you haven't spotted it, we're running a FREEBIE on Sentinel 3: Homeworld in celebration this weekend, so...