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DDP:R was August 2010. Assuming 512MB RAM is the requirement, the iPhone 4 would've been the only device capable of playing the HD versions at...
Well DS has high res assets from the 360 release, I'd assume anything that already got a high res release in some form is a possible candidate....
I think so, if you run the Japanese PR announcement through a translator it sounds like that'll be getting a universal update (also iPhone 4/4S...
Yeah I'd be fine paying for Black Label addons. The one I want most is the Ketsui mode in DDP that the 360 BL release got. (Well full manual...
Yeah no miss is no death, although I'm not sure if it also means no damage, like not touching an enemy in the case of Deathsmiles (in most games...
Yeah iPhone mode's equipment variability doesn't make for fair scoring...not that I care cause I still don't really have a feel for the scoring...
I wouldn't be surprised if they have higher sales in Japan, in which case it'd probably be more important to them to keep the price up there than...
Nope, they're all 11.99 now (other than Mushi which went from $5 to 7). I'm guessing it has to do with the iTunes international price changes...
IAPs all tend to be unfair if they're for performance based stuff. Seems like purely cosmetic stuff is the only way around it. I haven't gotten...
Other than regular iOS multitasking/state saving I don't think it has a way to save progress. I think if you went back to it without running other...
I saw them reply to someone asking about another sticking type bug so I'm guessing others have mentioned enough that they know about it.
The high score thing may or may not be a bug, the score is legitimate so it should be recorded since it already has your name in the system (vs in...
It's like a regular arcade shot button when you turn auto shot off, so you have to tap it for the regular shot, while holding it gives you the laser.
That might be it...I just don't know the scoring because I never looked it up myself :p. When I got the 360 one a while back I was just focused...
This might be my favorite iOS Cave game so far just cause it has full manual shot controls for once...unfortunately I have no clue how the scoring...
They've mentioned before in interviews they need more RAM. The iPhone 4 and iPad 2 with 512 might be enough, but I'm guessing they'd wait until...
Actually from what I've read it reaches off screen farther so it hits enemies that are off screen and aren't reached by the normal shot.
I forget honestly, but I think there might be some similarities. I think it's by the same designer as Progear so I'm sure it has at least some...
Have you played any other hori shooters on iPhone? Flying Hamster comes to mind, it runs in full screen but the thumb used for movement ends up...
I'm hoping for a 1x portrait option (made a quick mockup here), looks tiny but it'd be the same screen size as "small" (native arcade res) on DDP...