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I just wanted to say, lol, I love your name.
The main menu is going to change somewhat kinda soon (after 2.0) to accomodate some facebook interface stuff, so I think putting in an "uberstats"...
Oh... yeah. Yeah, I'll see about sticking that in.
Sure, here's a couple teasers... they don't look like much because most of the effect is in the gameplay... :) New high level skills to cope with...
Hey, that's pretty awesome. I hope making the game longer in 2.0 doesn't destroy their pleasure in the game being "short and portable."...
Just so you know before buying it, it's nothing at all like Hoggy. It's more like playing the old arcade game Gauntlet with some modern...
No, this is the first I'd heard of that... unless you didn't download the update? In 1.0 it used to be that saving Hogatha was the "goal" of the...
There are, though... after the SK 2.0 update, I'm spending a couple weeks on Hoggy. Yeah, it's later than expected, but ehn, the best laid plans...
Ha, no. :) That would violate all the rules of the magic, and the rulebook specifically says all the rules cannot be violated before the third...
Fixed in 2.0
Fewf, this is gonna be the Next Great Pain In The Ass, I can tell... I've never seen it here, and a quick lookie-see in the code says "absolutely...
Right now you can save manually just by walking through the magic door... that's where you're recover when you die. There won't be multiple...
I've seen that, but can't duplicate it reliably, and whenever I *do* duplicate it, I'm not in a position to debug it. One of those maddening...
Hm... not a desirable situation, but probably no real way to eliminate the possibility without specifically watching for certain chest...
Well... with Solomon it's just a matter of beating him down. Stock up on as many heal potions and mana potions as you can manage. Then, simply...
Oh, that's the onscreen XP bar that so many people requested. It's small, but it gives the general idea without eating up screen space. ...and...
Yeah, but it depends on what you integrate when you combine. For instance, magic missile + fireball = damage and mana is 50% MM, 50% fireball....
Yes, 2.0 is 13 floors high (with Solomon on floor 13) instead of 10, with bosses on levels 4, 8, 11 and 13. 2.0 also allows you to play through...