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I made a small tweak to the morale indicator in the HUD to replace the bar with medal icons. I realized that both the attack and morale bars...
If I changed it to require a unit be below morale 25, then it wouldn't work on fearless units. Only bosses and only a couple of high-level...
1.3 is already in review with Apple. Hopefully they'll release it today!
Made a quick fix this morning that will be in the 1.4 update. Characters no longer keep doing the run animation for 0.4 seconds after reaching...
Love the psi operative idea. Might go a bit further and make it work only when the morale is under 25. If it fails, it would lower morale but not...
Version 1.2 finally approved! Version 1.3 has been submitted and is waiting for approval.
I suspect it'd down at the device level as I've had a similar bug happen way back in Demon's Rise 1 time. I know the type of ability that...
That sounds like a navigation bug. I think the bug was trying to squeeze in between the space of the pilon and the alien, thinking it could make...
Send me some screenshots. If we're talking shooting through walls around doorway, that might just be a graphical nuisance and not a real bug....
Added the collectible details in the terrain window when you select a tile that contains one: [img]terrain info update by Rajpreet Dhillon, on...
Yeah, it definitely opens up once you have levelled up once or twice. Yeah, could definitely add that if there's space. I'll take a look.
Yeah, it would be a nice to have, I guess.
So just to clarify, this isn't a panel that allows you to activate any skills. It comes in only when you click on a tile to move. It calculates...
In the 1.3 patch, I've changed the look of the power ups to be much clearer as to their purpose. However, I can easily add a note in the terrain...
The problem with having a fixed movement cost per tile is then I cannot have slow characters that have lots of AP for abilities or attacks. Fast...
I'm adding a medal icon that will appear on the special mission icons once you've finished it. That way, you'll know which missions have been...
Thanks! One more little tweak. I changed the icons for abilities that are not available to be greyed out / transparent rather than solid blue...
Seems to work great on a test device. Fantastic improvement. Thanks again for the idea. It's now much easier to plan a move.
Here's my first attempt. Seems to be working well in my game dev engine. Just checking on an actual device now. [img]movement ability impact by...
Also, I think I'll revert back to the original bar for attacks at the top to keep visual symetry. I may put bullet icons representing attacks...