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Come on, progolfore!! You know that when you started CP that you took all of the points that every one else worked so hard for so that you could...
Both. :) Though I am married to a sugar-momma! ;)
But of course! And forget Mikey Boots. Mikey BUTTONS is going to be more appropriate. :)
You're right! We've been slacking on the buttons. So because you requested it, we'll probably double ... no, wait ... quadruple the number of...
Probably a lot longer than it should. ;-) Unfortunately, I'm not able to work full-time, and with 2 kids at home my life is pretty chaotic. But...
If I were you, I'd keep those 5 points a secret forever! ;) Haha, I'm sure you do! New points, and Wizman is the first to ask for 'em. :p
Open the app and click on "Forums". The top category is "iPhone and iPad Games" with filter by: iPad only, iPhone only, or Universal directly...
Glad you're back and found out about Mikey Hooks! Good luck competing for any top spots. And thanks for the support! :)
You're very welcome! Yeah, I think I'm with you in that I liked the jump on the right. :) But we decided to switch it to the standard A...
Thanks for trying it out! And I've gotta say that there is nothing more cool than Mikey rocking the big fro! :) I'm glad you like the menu...
Yes, both the latest Mikey Shorts and Mikey Hooks controller updates are live! Both games now have d-pad, left analog, L1+R1 for Retry during a...
Our 1.9.1 Mikey Shorts update/fix finally got approved! So that will take care of crashing on iOS versions less than 7.0, and change the button...
I added the analog as an option. I only have the MOGA to test on, but I can switch back and forth between the analog and dpad as I play a level....
Added analog (left thumb stick) support. Pretty easy, but then Mikey doesn't require anything complicated there. We're still waiting for our...
I'll add that to my TODO list, and take a look at adding analog stick support.
Great find guys! Just to be clear, this really does appear to be a problem with the SteelSeries? I freaked out when I first saw Mikey and...
Yeah, I was thinking that a lot of MFi games probably won't support the blocking of auto lock (it obviously hadn't crossed my mind at all!). :)...
Great! That's a great point about the auto-locking mechanism. That is something Apple should handle for us behind-the-scenes when a controller...
I look forward to hearing your impressions! Yeah, I'll take a look at adding a "continue" button press for the cut scenes. I was thinking the...
We discovered a crash in iOS versions less than 7.0, so we're rushing out a quick fix. We also went ahead and changed the in-level button layout...