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Watch this space, I originally did one for this game, but decided to leave it out. My main problem is that I would like ALL vehicles to be usable,...
Yup one of my favourite cars too. I'm hoping to really extend the fleet of cars as I really enjoy making them. In fact that's one of the best...
Wow, I wasn't expecting that! Great stuff TA and thanks people for supporting the game! Looking forward to finishing the update and getting it...
Here's a sneak of replay mode, this is actually me playing back my brothers times (of which most are #1 of Finland rally I believe!)
Not a bad idea you know, the TopGear one that is! (Of course it would have to be called something else!)
I suppose given it was featured on the AppStore over 150 countries and that it got Game of the Week, I gues perhaps it is strange yes! You...
Getting game of the week is good enough for me, a review would be the icing on the cake of course!
All great stuff to chew on! I'm in the middle of UV texturing this bad boy at the moment when I have some spare time (which is being eaten up by...
Also tracks should be easy, I can replicate most of the real work ones in procedural style, get loads more objects on the trackside etc etc. but a...
Yeah I already have a single seater car with different colours and liveries, its just a question of whether i go down this route or touring car...
TBH none of that is a problem at all, its just the time for me to do it all that is the problem :) I need to work out what is best bang for buck...
It's very normal to simplify the ai physics yes, I'd need to spend a bit of time smoothing it out at a lower frame rate to avoid jitter. I really...
Just stumbled across another excellent review :) http://macworld.nl/iphone/rush-rally-2-eindelijk-weer-eens-echt-racen-op-je-smartphone-70234
Most of them should be pretty simple to implement, I coded alot of that stuff for an F1 game I worked on about 5 years ago! The thing thatscares...
Got it ta, I need to really sort out my next set of beta testers as I don't think everyone who tested this will want in in the next one! Also...
No probs, an F1 style racer is on the cards for the popularity reason you suggest, what ever I do it won't be worse than the current games out...
Will do! Once I've done this RR2 update, I'll start planning out the next game (I've actually got a 2 week holiday away from any form of computer...
The irony is that it is actually far easier to create procedural tracks than rally stages, its really easy to make the graphics look better...
Both are on the cards, given what RR2 is like, the former is probably quicker to implement first!
I've been a bit busy with "daytime" work and kids in the last few weeks but still its quick progress on a the new features!