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Yay thank you! I'll do a call for testers in this thread when the game is ready for proper testing - I'll be sure to let you know!
Tiny touch Just added a little touch for further rubbing-it-in during defeat. [IMG]
Desaturation Shader Worked in a shader for de-saturating the screen upon defeat! [IMG]
It's been awhile since our last update, and I thought I should at least explain why. I've recently took up a new part-time job, and the job...
Screen transition Added a simple screen transition from title screen to gameplay. [IMG]
Title screen Here's a quick touch-up to the title screen. [IMG]
Bouncy title Managed to find some time to add in a few things. Coin collection: [IMG] Also, here's the title! [IMG]
Hey thanks! Will send you an invite once things are ready!
I've not thought too deeply about that just yet, but I'm thinking of varying the length of the platforms as well as making some of the platforms...
Drop-shadow Haven't had an update in a while (thanks to part-time job). Anyway, I managed to spare a little time to add drop-shadows to the...
CURRENTLY SEEKING PLAYTESTERS!! If you're interested, consider PM-ing me your testflight email address or sign up here The objective of the game...
Each level in the game is to be cleared within a certain number of splits. Till now, we have been relying on displaying a number on the top-left...
Minor Tweaks Before proceeding on to adding more content, I thought it'd be a better idea to address some of the feedback we received during...
Particles Added some particle effects to emphasize the cutting of lines. The tiny particles seem to work well enough with the glow =) [IMG]
Glow Finally added some glow to the constellations. Still got to tweak this further - the glow makes the white nodes look like balls of fuzz, so...
Post-Processing Effect We thought it's time to finally do some post-processing to spice up the look of the game and to break away from the...
Thank you! =) Thanks! We hope to come up with more mechanics! =D
Work-in-progress level selection screen. Here's a look at some of the levels we've made! [IMG]
Not yet, but it will be in the second quarter of this year =)
Yay thanks! At least one person got it! X'D Many people didn't get it though, so we ended up having to try a different animation. Will have to...