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Puff of smoke! [IMG] Thought I'd spawn a puff of smoke each time an enemy is killed for the sake of juiciness~
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Thanks for the insight! Looks like I'll be playing Singularity for research ;)
New flying pattern [IMG] Added a new variation of the flying enemy type - they'll continuously move left and right!
Can't wait!
Work-in-progress World Selection Here I am testing out the very much still-in-development world selection screen. TOlRhAMkzDo We've decided...
Spike platforms feedback Added some visual and audio feedback when landing on spike platforms. [media]
Speed boost To make things a little more interesting, collecting coins now grant players a temporarily speed boost! That should give them an...
Flying enemy [IMG] Added a new flying-type enemy!
Music! Finally! Music is in, courtesy of disyman! Here's a peek. [media]
Variable platform length + fireorb-chain length Added variation to platform length after the player has progressed far enough! [IMG]
Revamped art assets Finally got around to integrating the new art assets - here it is! [IMG] [IMG] [IMG] Also added functionality to...
Fire Orbs! Had to add in more variety to the game so here it is - fire orbs! [IMG]
Testing out new splitting-angle Wrote some code to support different splitting angles - here's one really weird one. [media] On a separate...
Thanks mate!
Coin counter Figured I should start tracking the number of coins collected during a play-through. So here it is! [IMG]
Accounting for aspect ratio differences on other devices Here's the game running on iPad mini! Accounted for the difference in aspect ratio by...
Running on device Finally got the game to run on device. Here it is running on the iPod! [media]
Enemies! Finally an update! Added crush-able enemies. Took some time to work on emphasizing the bounciness of the enemies when you land on them....
Protruding spikes Finally added something new - Platforms that are also spiky traps! [IMG]