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I'm playing a control deck, so all my matches are pretty long 15 turns+. The problem is that the chance of getting a sync issue when you're just a...
I started with a mage deck too, like everyone else, but now I'm rocking a sweet Elemental aggro/control hybrid. I still need a few more cards...
I just realized that Banebow's ability (3-Flaming Arrow does 2 damage up to 2 targets) is much better than Eladwen Frostmire's (3-Ice shard deals...
I think when you level up the AI opponents change.
The ability also works on himself, so he's like a 3/4 beast for 3 mana and an extremely useful ability. It's a no brainer IMO.
No, I meant how did you decide on the 45 card number? (why not 40 or 50?). I'm thinking optimal deck size might also be heavily dependant on the...
I'm using an Eladwen deck and the first card I bought was the guy that adds +1 to the attack of all your allies during your turn. It says unique...
I love me some CCG goodness on my iPad! I've only played a few times, but I can already appreciate some of the strategies required to play well. I...
Are you sure about this? I think poison and fire are status effects that be cleaned with the werewolf heal (still too new to this to remember...
Mmmm yes it is? I'm just talking about landscape right and left support. There's really not much to it for a game. Can you give an example of...
A lot of the stuff I play on my iPad is not universal, so they're not required to support both orientations, though they should anyway.
I 100% agree with you and have the same problem with many games. It's also trivial to add to a game, no reason not to do it really.
I'm using the same party and I'm loving this game. The monks' wind walk is super useful when enemies feel like attacking the wizard or cleric and...
Isn't that like a major deal breaker when it comes to iphone graphics? If you want your graphics to painlessly scale to different screen...
He also had a thread about it right here: http://forums.toucharcade.com/showthread.php?t=52403&highlight=sale
I agree that the price needs to be higher (~$10 maybe). This is a very niche product, so you shouldn't be counting on making money through volume....
I don't quite understand how it works. Maybe you could let us know which games use it (particularly free ones) so we can check it out for ourselves.
Wasn't there an open source Game Center implementation of like a pong game in this very forum? I'd start with that.
That looks interesting. Tell us more! What are the differences between your engine and Cocos2D?
I'm interested as well.