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Hello! I'm the artist on WRASSLING, I'll be checking in on his thread so feel free to ask me anything :)
#SUPERHYPER was approved and will be out tonight!
Made an app preview for iOS8, fun stuff! fcbCrSuJFqo
I just submitted #SUPERHYPER for review. Feels incredibly strange. It's real now. I checked appreviewtimes.com and the magic number still...
HYPER MODE! [img] (ignore the little "hyper mode unlocked" popping up; it's there for testing purposes) This one is my favourite, once...
I know what you mean! That's actually exactly the problem I had when I first tried to implement the "double tap" system. I've put in (what I think...
Since I like to see this thread as more of a devlog than a marketing tool, I wanted to write about what I've been up to recently even though it's...
New logo :) [img] Got a lot done today, from balancing to taking care of the not-so-fun aspects of making a game- Option menu, buttons,...
SUPERHYPER's development steadily continues. [img] (accidentally included a secret in this image OOPS) What I've been working on this week:...
A sneak preview of what to expect in HYPER: [img]
Thanks for the kind words, first of all! To answer your questions: I'm really hoping to have the game out on October 1st. Since all of the...
Thanks, glad to hear it! Should mention, Irrupt was not available for a while but it's back in the app store where it belongs now.
Hello! I'm Folmer from Sets and Settings, and I'm making a game called SUPERHYPER. [img] SUPERHYPER is a low-fi-esque, minimalist, “pure”...
Hey everyone, artist here. Super excited to get wheelie Legend out there. Feel free to ask any questions you might have about the game, we'll...
Thanks! Yeah it came out in NZ a couple of hours ago, I figured I'd wait with an official announcement until it was more widely available.
[IMG] Hi, I'm Folmer from Sets and Settings, and we just made our first iOS game. It'll be out on thursday, October 4. Irrupt is a...