Separate names with a comma.
Btw, now that we're nearing world launch, should I open a new thread under the "iPhone and iPad games" topic? I'm starting to like this thread,...
Awesome! Let me know what you think! Also, leave a review in the store if you got time to spare!
It'll be free to play with IAPs and optional ads!
World launch is tomorrow !! :D [IMG]
Thanks! Awesome, with your help we we're able to pinpoint the bug! Turns out the LVL is synced in the background but is just not updated in the...
Deciding when to scale up: [MEDIA] It's hard to keep the amount of levels while prototyping low. They need maintenance when fields/editors are...
Here's how we kept to our ideal of making a hard game for mobile: [MEDIA] When development for #rescuewings started it was a hardcore game, that...
Thanks for notifying! Hm.. it should ask for the sync straight away. The following steps are required to sync: 1. Play on device A. 2. Play on...
Just got confirmed, we release worldwide on both iOS and Android upcoming Thursday, 27th of June!! [ATTACH]
Awesome !! So are we! :D
Hi there, thanks! We will pull the switch for world launch this week.. currently still waiting on QA of our publisher. Thursday 24th of June we...
How we came up with the idea: [MEDIA] #rescuewings was originated out of what we call "vrijspel" @LittleChickenCo. It's a gamejam we do to create...
Hi Guys! We're days away from launching Rescue Wings globally! Exciting times! Here's another gamedev story for you all. [MEDIA] We wanted to...
Hey Extreme, that awesome! The Citrine cave in adventure is definetly possible to get through, but it'll require a lot of practice.. An Agile...
Here's how we switch themes easily during development: [MEDIA] Each level chunk in #rescuewings is decorated for all themes. This way we can...
This is how we re-use assets across different themes: [MEDIA] To reduce the big amount of materials across the themes of #rescuewings we created...
Wow, that's correct! We've shared an earlier build here when it was still called Fire Flush. Since then we got PlayStack Londen as Publisher and...
Here's a short post about the level editor: [MEDIA] The level editor of #rescuewings has multiple layers. We create "chunks" using custom tools...
Hey Extreme, thanks for posting here! We actually already implemented cloud save including cross platform support (Android/iOS). We had to...
That's awesome Roger, really nice to hear! We're currently working hard on getting the same Competitive update in for Android!