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XP rewards will change along with everything else :) We'll be rebalancing the game completely because we've added so much more to it.
Glad to hear you guys are looking forward to it! With how you pronounce it, turns out it depends on which version of English you speak. In...
Hey Maniacfive, we didn't even know what CAMRA was until you mentioned it - seems like a worthy organisation to us! If it's any consolation ......
That's right, Brrobitix! We sent out the press release last night (Australian time). Novemmber 10 it is :)
Touch Arcade Preview And of course, we have to plug the great preview on this very site: http://toucharcade.com/2011/11/03/epoch-preview/
Touch Arcade Preview Check out Touch Arcade's own preview! http://toucharcade.com/2011/11/03/epoch-preview/
Things are humming along. We've just put up some new screenshots, and Andrew James (our Art dude and all-around nice guy) has written a brief bit...
Oh hey, Meat Head - missed your comment. We're still aiming for a release sometime around October-December 2011. Yellow Peril - thanks for the...
Hey redribbon, we do have dynamic lighting on weapons fire, and some destructibility. Also, I promise there will be 87.3% more particles!
Thanks Spank-a-phone, The trailer from 0:22 to 0:46 is all gameplay, although it's a very limited slice of it - it's only the movement and basic...
Definitely, madebymadison. For example, iPad2's hardware allows us to display higher-resolution textures, per-pixel specular, normal and...
Hey Ayjona, we've got EPOCH running on the iPhone 3GS through to the iPad 2. Basically, if you can play Infinity Blade, you can play EPOCH.
Hi all, just surfacing briefly to say that yes, we're still aiming for a Q4 release! We've been cranking very hard now and we've almost got...
Thanks Travis! It's primarily swipe-controlled with the occasional button press: we've worked hard to make it suited to the platform. We'll be...
Update: Epoch has been released. New game thread is here: http://forums.toucharcade.com/showthread.php?t=112866 This "upcoming" thread is now...