Separate names with a comma.
I feel the same way. I think the game is a lot more enjoyable when it throws all of the items at you and you have to make more interesting...
Yes. I've been thinking about this too. What I don't want to happen is to give too much control over what drops in the game, thus making each...
By the way, and I don't want to seem needy, but for any of you that enjoy Pocket RPG you can vote for it at game of the week:...
Thanks Squeaker! I've been searching for that room (it'll be fixed in the update). I'm keen to implement a skill tree with more degrees of skill...
Each character starts again at the beginning levels... you won't undo your progress with the current character, but you will be playing from the...
Yes, I'm feeling that now. I think I'd prefer the skills screen to create more interesting choices. We were out of budget by the time work on the...
We originally intended to allow character swapping from level to level... That kind of got lost when we developed the map progression and the...
Thanks Parranoya... I'm going to fix this right now... Yes, this is the case right now... I'm going to look into fixing this, but it needs some...
I'll look into this... I'm not certain, but what could be happening is that you're exchanging two weapons (which can happen if your inventory is...
That's a really good idea Rage! We wanted to make it look like a progression, but in actual fact we should have made it look separate... What...
Thanks Tommet! (About the things you pointed out... Looking into them...) That effect is due to a couple of conditions. The first condition is...
Yes... I am building a in-quest moves screen... I could also do a encyclopedia-type menu? I don't know what the best way to explain things...
What I'm busy with now is fixing everything that isn't working right... Then we're going to add some better help and explanations and a few extra...
I've found what I think was the problem in the Golden Dungeons area that caused the semi-regular crashing (it didn't happen in any of our testing...
Looking into this right now! (will be in the update)
Exactly like Misguided says, every quest is designed to start at level 0 with only basic items and end with the hero being epicly powerful. Think...
We only came across that Resume button showing up problem yesterday, when one of or friends played it, which was too late for the update. :( In...
Version 1.01 is in review with Apple, so it should be approved within a matter of hours, or at most a day (I hope). This version fixes a lot of...
Pocket RPG by Tasty Poison Games and published by Crescent Moon Games [IMG] Pocket RPG, a fast-paced dual-stick action-RPG, is coming to the...
Thanks Geta! Aah, the rich rich life would be nice, I could stop dressing like a hobo. :) ...Seriously. Well, it's too soon to tell how it'll do,...