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That's a real... er, shame? Might I suggest trying Glyph Quest Chronicles instead? I don't know anything about AlphaBetty Saga but I'm willing to...
The Limit Breaks need a re-vamp. I'd say it's either a button like the Familiar or their attack doesn't end the turn.
Fixed. File that one under "I wonder how that ever worked?" Fixed. I think. I want to say yes, although thinking about it, I'm not sure. It's...
Fixed. Man, the code is getting quite convoluted now...
Fixed, thanks
I think it's something funny in Unity's animation system not guaranteeing that it'll reach the proper positions at the end of the animation. Not...
It's totally just you ;) No, it's not. We're still playing with the balance, but it's a fine line between not wanting the player to level up...
I've had a look and I'd forgotten how we'd made this work. Now when the timer runs out, you start taking damage. When your health reaches zero,...
I've added a big '3x' to the icon on the left. Hopefully that should make it a bit more obvious, even if you skip the briefing. Done
It is, yes, although the fact that you missed it is worrying. I might put a big '3X' on the icon on the left - that should do it. Okay....
Latest version is up! This includes a slightly more refined tutorial as well as a bunch of new Achievements. As such, it means you will have to...
I like those bugs - they're easy to fix You are not the first person to suggest this... ;)
Be warned - some of the monsters you might meet aren't as cute as the others. In fact, some are simply terrifying. [IMG] We call this guy the...
Yup - it looks like a material requirement re-jig is in order. Good stat work my friend. Nope. Keep looking ;) Good suggestion. Could stick...
Can you tell me what sort of potion you were using?
Will do. Although as we're still playing with the numbers of stamps, that's something that's going to wait until it's been finalised.
Fixed the fleeing from Challenge Mode crash - you coward ;)
This has come up before. It's supposed to be tied to the number of new quests you've started, but I'm thinking of simplifying it and making it...
Any crash just after an achievement unlocks will result in that stupid mismatch in how many it thinks you've got left over. :( More concerning is...