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The good news is that if you got to this system, then there are no missed stars. It's gotta be in there somewhere. I'm not in front of a computer...
I've never made this clear before, but the game's been out for a year and I don't feel bad about removing a bit of the ambiguity now. The moral...
If you've found your way back to Gateway without 100 stars, then something isn't right. You've missed a star somewhere back in the latter part of...
As a dev myself (who wants to continue being one) it's an issue. I'm constantly told, by every expert in the field, that the only way to make...
I posted this in the 'upcoming games' forum, too. I thought you guys might like a largely spoiler-free map I made in Visio this morning. It...
No problem. I got fed up with wandering around aimlessly, so started jotting a map down on paper. I just thought I'd save some folks the...
I thought you guys might like a largely spoiler-free map I made in Visio this morning. It might save you some annoying wandering about. It's not...
If I remember correctly, you just have to jump left from there at the last moment and keep pulling left: hard. It's a jump I still miss from time...
You're right. It is. Look for another solution... higher up. :-)
BAFTA nomination I'm rather thrilled to be able to tell you guys that Incoboto has just been nominated in the 'Best Mobile and Handheld Game'...
Blog has been updated with another teaser if anyone's interested.
Cripes - didn't think people would be posting about this so soon! For the record, obviously, the main aim is to get demonology into the hands of...
A general rule of thumb: if a jump seems impossibly hard, there's probably a different solution. I think that jump is one that has quite a...
Oopsy. Terminology-fail on my part, obviously. God knows how it's going to be to describe Bemuse's interface. It's looking like being a much...
See, this is the reason I get up in the morning. Thanks so much. I'll do my best not to disappoint. :-)
See, the thing about writing a post like this is that it forces you to explain your problem in a very precise way... often illuminating the...
FYI: I sorted out Gurmukh's stuckyness via Twitter. Happy Incoboto-ing! Oh, and Holidays, too. Those should also be happy.
Thanks for the kind words. The thing about being a small developer is that posts like this mean more to me than anything else. But... Good...
It's a puzzle-adventure game. They're kind of made up of cycles like this: Exploration-Frustration-Release. Glad you're enjoying the pain. :)
Fuuuurther right. There are TWO switches there. (Note the picture is cut off on the site here, save it out to get a clearer view).