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LOOK OUT! You won't be able to put this game down! Ramps is an addictive, pick-up-and-play physics game based on the 2007 original enjoyed by...
Hey guys, I've been perusing these forums for quite a while and periodically posting. My business partner and I just founded our new indie dev...
We're going to intro our game at $2.99. It seems like the conversion gap between $1.99 and $2.99 is really small (at least after researching...
I admire your drive and enthusiasm dude. It's inspirational. I can totally relate. We're on the verge of launching our first iOS game which I'll...
Hi Liam, I think I may be a good person to answer your questions. My business partner and I are just wrapping up our first iOS game. It's sort...
We're just finishing up a 2D physics puzzler and we used cocos2D with box2D. I'm a longtime developer, first-time game creator and found both...
I released it as soon as it was approved, but I had a little help: http://techcrunch.com/2009/09/24/bing-comes-to-the-iphone-via-robotvision/
My app Robotvision got New and Noteworthy in October 2009, three weeks after the app had been released. I wouldn't sweat the details too much...
Congrats guys, this is well-deserved. Your game looks really polished!
Krehol, I wouldn't worry about that too much. You have evidence of prior art. Even if your work isn't trademarked, the fact that you have proof of...