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This is good. Really good. A very accessible and quite casual boardgame-4X-light, but with quite a few unique touches, and not without depth and...
How much strategic depth is there to the political simulation?
How involved are the combat sequences? How much tactical choice is there? I like the Fallout 1/2-style targeting mechanics, but am hoping for a...
Devs, when can we expect a (fairly) global roll-out?
I just wanted to sneak by and press a few letters to remind ourselves that Letterpress might just be the best competitive word game for the...
Forget what I wrote earlier in the thread. This is nothing like I, Gladiator, and not the second coming of twitch melee combat on iOS (but the Ire...
The predecessor, I, Gladiator, was one of the most competent twitch melee games for the platform, with quirky and attractive presentation and a...
Yep, Ire is temporarily absent from the App Store until the relaunch-overhaul-rebirth-thingie this fall. What we got was already one of the best...
More so than Ire: Blood Memory, even? :eek:
Apple has blocked access to (even more) parts of the file system in iOS 8.3, so iMazing can no longer access app-specific data (unless the app is...
No, but I often wish I did. I wonder why I don't.
Obsidian have stated that before the universal update hits, they'll do a big marketing push. So it seems unlikely that we'll see iPhone support...
Kepa, has there ever been any reasonably advanced thoughts towards co-op play in Wayward Souls/Mage Gauntlet/related future product? Death roading...
Any complex (action) game for iOS should really have fully moveable and possibly resizeable UI elements.
I'd like to second (or third/fourth/etc) the need for iCloud.
In all fairness, quite a few action games have done so before Leap of Fate. But yeah, LoF seems to do so with particular gusto! And isn't it...
/signed. EDIT: As long as the doublers don't run roughshod over game balance. I don't foresee that ever being an issue in Ire, however :)
Yeah, yer right, Mabinogi Duels is a very nice casual CCG. The freemium trappings and insane writing just makes that hard to see sometimes ;)
The peripheral mechanics are extremely well fleshed-out. There is an astounding amount of depth of progression. But the actual CCG mechanics...
Double post. TA, there is very nice vBulletin code for circumstantial deletion of duplicates :)