Separate names with a comma.
Love the color palette for the projectiles. They stand out nice and clear from the background. The game mechanics are easy to pick up....
If an indie makes a clone, I guessing it would get no respect from fellow indies, no fans willing to promote it and no traction from the gaming...
It's a tricky issue. Foreground / background separation is always a good thing but by the same token they have to look like they're part of the...
It's weird, but if you have a look around, pretty much any monetisation model can be successful - "Ski Safari" - a simple endless runner with a...
From a developer point of view I love honest feedback. You tend to learn more from the negative comments than the positive so don't be afraid to...
I've personally found it's all about community building. Start small and go bigger from there. Is there a game dev community in your city /...
Are you really sure that you want to spend money on advertising? I've found it very difficult to recoup your investment and there are more...
I picked #4 but they're all pretty close really. It's almost the same character with different emotions.
Disparity Games is proud to announce their first title, "Run Fatty Run", is now available on the app store....
Any strong and distinctive art style is a good thing in a crowded market space. Black and White could be a good start but it really depends on...
Regardless of hiring or out-sourcing, the most critical thing is getting the right people. Talented, hard-working people that "click" with your...
I guess that's one of the benefits of a zero dollar marketing budget - you don't have to worry about things like this. ;) But seriously, what...
It's probably good practise to build your game resolution / aspect ratio agnostic anyway. It makes your game more future-proof and allows for...