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Thanks for the kind words and support. It's appreciated :) Thanks! FWIW I've made the "space dust" effect a bit less pronounced recently.
Momentum is conserved so you can actually thrust then turn around and keep going in the same direction despite facing the opposite direction. I...
You can't. The gameplay primarly revolves around the spaceflight in-system.
Assuming that we're actually getting closer to, rather than farther away from, finishing up the core game (and subsequently the long-awaited iOS...
Yeah I hear ya. We're definitely getting closer to a point where I could convince myself to do something like this, but not quite yet. It...
Hey! I'm still alive and we're definitely still working on the game. Not to be a broken record but I do feel awful about the fact that the...
Glad to hear you're excited :) We're working away on version 0.6.0 on desktop and as always I am keeping the iOS build up to date. In fact I...
Thanks! I didn't feel it was appropriate to pimp our Steam release on an iOS gaming site which is why I didn't say anything about it here :) That...
We've been working on it for like two years now, I would certainly hope everything would be ;) (thank you for the kind words!)
Haven't posted these here before, I don't think, but here are a couple of soundtrack teasers from Danny Baranowsky :D...
Thanks! Docking will be a mostly static, but real-time 3D interior view of the station. My hope is it will give a nice feeling of immersion and...
That is indeed the plan.
Hey! Sorry to have taken a couple of days to get back to you. It looks like things are moving into early 2014 now, as even if I was able to...
That said I'm going to make sure we make a better effort at posting updates here more often. I was feeling like it might be unfairly teasing you...
I haven't settled on a definite price point, but it will likely have a regular price between $5 and $10, but it will have a 1-week or so launch...
Also: cat pics.
Good thing I have a few years to go before I get to Duke Nukem Forever levels of vaporware :cool: Not that I'm planning on taking tooo much...
Here's a mix of some new ships that we've been working on, some station interiors and a new station type: [img] [img] [img] [img]...
Here's a quick Vine of how afterburners are going to work/look on iOS: https://vine.co/v/hruurVBE2i2
Still being worked on, still runs on iOS devices and still can't run a proper public beta for iOS :/ For those who haven't been following along...